| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | image_alpha = 0; |
| 5 | scene = 0; |
| 6 | cutscene_timer = 0; |
| 7 | fireball_array[0] = 0; |
| 8 | fireball_dir[0] = 0; |
| 9 | fireball_current = 0; |
| 10 | dir_offset = 0; |
| 11 | multiplier = 0; |
| 12 | x_target = 0; |
| 13 | y_target = 0; |
| 14 | spin_speed = 0; |
| 15 | spin_speed_max = 5; |
| 16 | move_speed = 0; |
| 17 | switch (global.hotland_flag[2]) |
| 18 | { |
| 19 | case 2: |
| 20 | move_speed_max = 8; |
| 21 | break; |
| 22 | case 3: |
| 23 | move_speed_max = 9; |
| 24 | break; |
| 25 | } |
| 26 | attack_count = 3; |
| 27 | bullet_hit_points = 2; |
| 28 | bullet_hit_draw_timer = 0; |
| 29 | bullet_destroy_self = false; |