1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_alpha = 0; |
5 | scene = 0; |
6 | cutscene_timer = 0; |
7 | fireball_array[0] = 0; |
8 | fireball_dir[0] = 0; |
9 | fireball_current = 0; |
10 | dir_offset = 0; |
11 | multiplier = 0; |
12 | x_target = 0; |
13 | y_target = 0; |
14 | spin_speed = 0; |
15 | spin_speed_max = 5; |
16 | move_speed = 0; |
17 | switch (global.hotland_flag[2]) |
18 | { |
19 | case 2: |
20 | move_speed_max = 8; |
21 | break; |
22 | case 3: |
23 | move_speed_max = 9; |
24 | break; |
25 | } |
26 | attack_count = 3; |
27 | bullet_hit_points = 2; |
28 | bullet_hit_draw_timer = 0; |
29 | bullet_destroy_self = false; |