| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | var battle_box = 3154; |
| 5 | image_alpha = 0; |
| 6 | scene = 0; |
| 7 | cutscene_timer = 0; |
| 8 | bullet_spawn_direction = 0; |
| 9 | fade_out = false; |
| 10 | audio_play_sound(snd_undertale_appear, 1, 0); |
| 11 | if (y > battle_box.y) |
| 12 | { |
| 13 | y_target = battle_box.bbox_top; |
| 14 | vspeed = -2; |
| 15 | } |
| 16 | else |
| 17 | { |
| 18 | y_target = battle_box.bbox_bottom; |
| 19 | vspeed = 2; |
| 20 | } |