1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | var battle_box = 3154; |
5 | image_alpha = 0; |
6 | scene = 0; |
7 | cutscene_timer = 0; |
8 | bullet_spawn_direction = 0; |
9 | fade_out = false; |
10 | audio_play_sound(snd_undertale_appear, 1, 0); |
11 | if (y > battle_box.y) |
12 | { |
13 | y_target = battle_box.bbox_top; |
14 | vspeed = -2; |
15 | } |
16 | else |
17 | { |
18 | y_target = battle_box.bbox_bottom; |
19 | vspeed = 2; |
20 | } |