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gml_Object_obj_ceroba_phase_2_shield_destroy_Other_7

(view raw script w/o annotations or w/e)
1
var xp = x;
2
var yp = y;
3
part_emitter_region(global.ps, global.pe_Effect2, xp - 1, xp + 1, yp - 1, yp + 1, 0, 0);
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part_emitter_burst(global.ps, global.pe_Effect2, global.pt_Effect2, 1);
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part_emitter_region(global.ps, global.pe_glass_particles, xp - 30, xp + 30, yp - 30, yp + 30, 2, 2);
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part_emitter_burst(global.ps, global.pe_glass_particles, global.pt_glass_particles, 15);
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image_alpha = 0;
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image_speed = 0;
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alarm[1] = 60;
gml_Object_obj_ceroba_phase_2_shield_destroy_Alarm_1.gml

part_system_clear(global.ps); instance_destroy();
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with (obj_ceroba_body_pacifist_phase_2)
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{
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    sprite_index = spr_ceroba_p2_knocked_down;
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    image_index = 0;
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    image_speed = 1;
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}
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with (obj_petal_generator_phase_2)
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    fade_out = true;
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with (obj_heart_battle_fighting_yellow_final)
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    can_shoot = true;
20
scr_battle_box_resize_midfight
scr_battle_box_resize_midfight

function scr_battle_box_resize_midfight() { if (instance_exists(obj_dialogue_box_battle_transformation_any)) { with (obj_dialogue_box_battle_transformation_any) { battle_box_resize_midfight = true; battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index); battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index); if (argument_count > 2) { battle_box_target_x = argument[2]; battle_box_target_y = argument[3]; } if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1) { var box = 3154; global.attack_surface_width = box.sprite_width - 8; global.attack_surface_height = box.sprite_height - 8; global.attack_surface_x = box.x - (global.attack_surface_width * 0.5); global.attack_surface_y = box.y - (global.attack_surface_height * 0.5); if (surface_exists(global.attack_surface)) global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height); return true; } } } else { return false; } }
(40, 40);
21
scr_screenshake_battle
scr_screenshake_battle

function scr_screenshake_battle() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); battle_screenshake_duration = argument[0]; battle_screenshake_intensity = argument[1]; battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; }
(3, 1);