1 |
var xp = x; |
2 |
var yp = y; |
3 |
part_emitter_region(global.ps, global.pe_Effect2, xp - 1, xp + 1, yp - 1, yp + 1, 0, 0); |
4 |
part_emitter_burst(global.ps, global.pe_Effect2, global.pt_Effect2, 1); |
5 |
part_emitter_region(global.ps, global.pe_glass_particles, xp - 30, xp + 30, yp - 30, yp + 30, 2, 2); |
6 |
part_emitter_burst(global.ps, global.pe_glass_particles, global.pt_glass_particles, 15); |
7 |
image_alpha = 0; |
8 |
image_speed = 0; |
9 |
alarm[1] = 60; |
10 |
with (obj_ceroba_body_pacifist_phase_2) |
11 |
{ |
12 |
sprite_index = spr_ceroba_p2_knocked_down; |
13 |
image_index = 0; |
14 |
image_speed = 1; |
15 |
} |
16 |
with (obj_petal_generator_phase_2) |
17 |
fade_out = true; |
18 |
with (obj_heart_battle_fighting_yellow_final) |
19 |
can_shoot = true; |
20 |
scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight()
{
if (instance_exists(obj_dialogue_box_battle_transformation_any))
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true;
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
if (argument_count > 2)
{
battle_box_target_x = argument[2];
battle_box_target_y = argument[3];
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = 3154;
global.attack_surface_width = box.sprite_width - 8;
global.attack_surface_height = box.sprite_height - 8;
global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
if (surface_exists(global.attack_surface))
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
return true;
}
}
}
else
{
return false;
}
} (40, 40); |
21 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (3, 1); |