Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_chem_05_door_Alarm_0

(view raw script w/o annotations or w/e)
1
var acid_sound = audio_play_sound(snd_puzzle_icemelt, 1, 0);
2
audio_sound_pitch(acid_sound, 0.8);
3
obj_pl.x = 300;
4
obj_pl.y = 150;
5
event_user(0);
6
alarm[1] = 45;