var acid_sound = audio_play_sound(snd_puzzle_icemelt, 1, 0);
audio_sound_pitch(acid_sound, 0.8);
obj_pl.x = 300;
obj_pl.y = 150;
event_user(0);
alarm[1] = 45;gml_Object_obj_chem_05_door_Alarm_1.gmldoor_fade_out = false; alarm[2] = 45;