1 |
if (door_open_alarm_counter == 0) |
2 |
{ |
3 |
audio_play_sound(snd_doorclose, 1, 0); |
4 |
alarm[0] = 25;gml_Object_obj_dalv_Alarm_0.gmlif (door_open_alarm_counter == 0)
{
audio_play_sound(snd_doorclose, 1, 0);
alarm[0] = 25;
door_open_alarm_counter++;
}
else if (door_open_alarm_counter == 1)
{
audio_play_sound(snd_doorlock, 1, 0);
if ( global.flag[17 Dalv fate] == 3)
{
audio_play_sound(snd_doorlock, 1, 0);
alarm[0] = 25;
door_open_alarm_counter++;
global.flag[17 Dalv fate] = 4;
}
}
else
{
global.cutscene = false;
obj_pl.state = scr_normal_state;
with (obj_dalv2)
instance_destroy();
instance_destroy();
} |
5 |
door_open_alarm_counter++; |
6 |
} |
7 |
else if (door_open_alarm_counter == 1) |
8 |
{ |
9 |
audio_play_sound(snd_doorlock, 1, 0); |
10 |
if (global.flag[17 Dalv fate] == 3) |
11 |
{ |
12 |
audio_play_sound(snd_doorlock, 1, 0); |
13 |
alarm[0] = 25;gml_Object_obj_dalv_Alarm_0.gmlif (door_open_alarm_counter == 0)
{
audio_play_sound(snd_doorclose, 1, 0);
alarm[0] = 25;
door_open_alarm_counter++;
}
else if (door_open_alarm_counter == 1)
{
audio_play_sound(snd_doorlock, 1, 0);
if ( global.flag[17 Dalv fate] == 3)
{
audio_play_sound(snd_doorlock, 1, 0);
alarm[0] = 25;
door_open_alarm_counter++;
global.flag[17 Dalv fate] = 4;
}
}
else
{
global.cutscene = false;
obj_pl.state = scr_normal_state;
with (obj_dalv2)
instance_destroy();
instance_destroy();
} |
14 |
door_open_alarm_counter++; |
15 |
global.flag[17 Dalv fate] = 4; |
16 |
} |
17 |
} |
18 |
else |
19 |
{ |
20 |
global.cutscene = false; |
21 |
obj_pl.state = scr_normal_state; |
22 |
with (obj_dalv2) |
23 |
instance_destroy(); |
24 |
instance_destroy(); |
25 |
} |