1 | if (cloak_direction == 1 && sprite_index == spr_dalv_body_open) |
2 | { |
3 | image_speed = 0; |
4 | image_index = image_number - 1; |
5 | cloak_out = true; |
6 | } |
7 | else if (cloak_direction == 2) |
8 | { |
9 | with (obj_background_battle_parent) |
10 | { |
11 | custom_fade_direction = "in"; |
12 | custom_fade_alpha = 0; |
13 | custom_fade_rate = 0.05; |
14 | } |
15 | with (obj_dialogue_box_battle_transformation_any) |
16 | event_user(0); |
17 | cloak_direction = 0; |
18 | } |