| 1 | if (cloak_direction == 1 && sprite_index == spr_dalv_body_open)  | 
    
| 2 | { | 
    
| 3 | image_speed = 0;  | 
    
| 4 | image_index = image_number - 1;  | 
    
| 5 | cloak_out = true;  | 
    
| 6 | }  | 
    
| 7 | else if (cloak_direction == 2)  | 
    
| 8 | { | 
    
| 9 | with (obj_background_battle_parent)  | 
    
| 10 |     { | 
    
| 11 | custom_fade_direction = "in";  | 
    
| 12 | custom_fade_alpha = 0;  | 
    
| 13 | custom_fade_rate = 0.05;  | 
    
| 14 | }  | 
    
| 15 | with (obj_dialogue_box_battle_transformation_any)  | 
    
| 16 | event_user(0);  | 
    
| 17 | cloak_direction = 0;  | 
    
| 18 | }  |