Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_decibat_head_Create_0

(view raw script w/o annotations or w/e)
1
starting_point_x = x;
2
starting_point_y = 126;
3
draw_position_x = starting_point_x;
4
draw_position_y = starting_point_y;
5
damage_disjoint_x = 0;
6
damage_disjoint_y = 0;
7
damage_disjoint_count = 0;
8
no_loop_damage_disjoint_count = false;
9
increase_image_alpha = true;
10
battle_start = false;
11
image_speed = 0;
12
image_index = 0;