with (obj_player_npc)
{
sprite_index = spr_pl_lying;
image_angle = 0;
}
alarm[1] = 1;gml_Object_obj_dunes_37_couch_Alarm_1.gmlinstance_create(obj_player_npc.x - 3, obj_player_npc.y - 15, obj_npc_sleepo_z); alarm[0] = 50;