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gml_Object_obj_dunes_37_couch_Alarm_0

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with (obj_player_npc)
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{
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    sprite_index = spr_pl_lying;
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    image_angle = 0;
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}
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alarm[1] = 1;
gml_Object_obj_dunes_37_couch_Alarm_1.gml

instance_create(obj_player_npc.x - 3, obj_player_npc.y - 15, obj_npc_sleepo_z); alarm[0] = 50;