instance_create((obj_player_npc.x - 3), (obj_player_npc.y - 15), obj_npc_sleepo_z)
alarm[0] = 50gml_Object_obj_dunes_37_couch_Alarm_0.gmlwith (obj_player_npc) { sprite_index = spr_pl_lying image_angle = 0 } alarm[1] = 1