instance_create(obj_player_npc.x - 3, obj_player_npc.y - 15, obj_npc_sleepo_z);
alarm[0] = 50;gml_Object_obj_dunes_37_couch_Alarm_0.gmlwith (obj_player_npc) { sprite_index = spr_pl_lying; image_angle = 0; } alarm[1] = 1;