gml_Object_obj_flowey_1_attack_8_soul_Alarm_0.gmlif (live_call())
return global.live_result;
if (soul_switch_treshold > 0)
{
soul_switch_treshold -= 1;
}
else
{
instance_create_depth(0, 0, -9999, obj_flowey_battle_screen_glitch);
x = obj_heart_battle_fighting_parent.x;
y = obj_heart_battle_fighting_parent.y;
with (obj_heart_battle_fighting_parent)
{
x = other.xprevious;
y = other.yprevious;
vulnerable = false;
alarm[0] = 10;
}
exit;
}
sprite_index = spr_heart_yellow_down;
audio_play_sound(snd_bullet_warning, 1, 0);
alarm[0] = 7;
alarm[1] = 3;