gml_Object_obj_flowey_1_attack_8_soul_Alarm_0.gmlif live_call()
return global.live_result;
if (soul_switch_treshold > 0)
soul_switch_treshold -= 1
else
{
instance_create_depth(0, 0, -9999, obj_flowey_battle_screen_glitch)
x = obj_heart_battle_fighting_parent.x
y = obj_heart_battle_fighting_parent.y
with (obj_heart_battle_fighting_parent)
{
x = other.xprevious
y = other.yprevious
vulnerable = false
alarm[0] = 10
}
return;
}
sprite_index = spr_heart_yellow_down
audio_play_sound(snd_bullet_warning, 1, 0)
alarm[0] = 7
alarm[1] = 3