| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | if (x > obj_heart_battle_fighting_parent.x) |
| 5 | image_yscale *= -1; |
| 6 | image_alpha = 0; |
| 7 | direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y + 12); |
| 8 | image_angle = direction - 180; |
| 9 | scene = 0; |
| 10 | cutscene_timer = 0; |