1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | if (x > obj_heart_battle_fighting_parent.x) |
5 | image_yscale *= -1; |
6 | image_alpha = 0; |
7 | direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y + 12); |
8 | image_angle = direction - 180; |
9 | scene = 0; |
10 | cutscene_timer = 0; |