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gml_Object_obj_flowey_battle_gray_spawner_vines_Create_0

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vine_number = 5;
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vine_distance = 60;
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spawn_delay = 3;
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var x_start = irandom_range(vine_distance, 640 - (vine_number * vine_distance));
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var side = choose(1, 2);
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if (side == 2)
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{
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    x_start = 640 - x_start;
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    vine_distance *= -1;
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}
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for (var i = 0; i < vine_number; i++)
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{
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    var warning = instance_create_depth(x_start + (i * vine_distance), 450, -100, obj_flowey_battle_gray_vine_warning);
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    warning.alarm[0] = i * spawn_delay;
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}