| 1 | vine_number = 5; |
| 2 | vine_distance = 60; |
| 3 | spawn_delay = 3; |
| 4 | var x_start = irandom_range(vine_distance, 640 - (vine_number * vine_distance)); |
| 5 | var side = choose(1, 2); |
| 6 | if (side == 2) |
| 7 | { |
| 8 | x_start = 640 - x_start; |
| 9 | vine_distance *= -1; |
| 10 | } |
| 11 | for (var i = 0; i < vine_number; i++) |
| 12 | { |
| 13 | var warning = instance_create_depth(x_start + (i * vine_distance), 450, -100, obj_flowey_battle_gray_vine_warning); |
| 14 | warning.alarm[0] = i * spawn_delay; |
| 15 | } |