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gml_Object_obj_flowey_battle_gray_vine_grab_Create_0

(view raw script w/o annotations or w/e)
1
obj_heart_battle_fighting_parent.image_alpha = 0;
2
scene = 0;
3
soul_can_shoot = false;
4
soul_shake = false;
5
x_offset = 0;
6
y_offset = 0;
7
hint_alpha = 0;
8
hint_noloop = false;