1 | var spawn_dir = irandom_range(0, 360); |
2 | var spawn_dist = 200; |
3 | var spawn_x = obj_heart_battle_fighting_parent.x + lengthdir_x(spawn_dist, spawn_dir); |
4 | var spawn_y = obj_heart_battle_fighting_parent.y + lengthdir_y(spawn_dist, spawn_dir); |
5 | instance_create_depth(spawn_x, spawn_y, -100, obj_flowey_battle_phase_2_organic_virus); |