1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_speed = 0; |
5 | image_alpha = 0; |
6 | step = 1; |
7 | timer = 5; |
8 | grow_count = 0; |
9 | oscillator = 1; |