1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_index = irandom_range(0, 2); |
5 | direction = irandom_range(30, 75); |
6 | if (x > 320) |
7 | direction = irandom_range(105, 150); |
8 | image_speed = 0; |
9 | speed = 12; |
10 | gravity = 0.3; |