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gml_Object_obj_flowey_world_stalagmites_Alarm_1

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1
instance_create_depth(camera_get_view_x(view_camera[0]) + 160, camera_get_view_y(view_camera[0]) + 80, obj_flowey_world_controller.depth - 1, obj_heart_flowey_world_split);
2
with (obj_flowey_world_stalagmites)
3
    instance_destroy();
4
obj_pl.image_alpha = 1;
5
instance_destroy(obj_flowey_world_clover_dead);