1 | if (live_call()) |
2 | return global.live_result; |
3 | var battle_box = 3154; |
4 | attack_tick = 0; |
5 | xx[0] = battle_box.bbox_left + 4 + 50; |
6 | xx[1] = battle_box.bbox_left + 4 + 100; |
7 | xx[2] = battle_box.bbox_left + 4 + 150; |
8 | scr_enable_battle_box_surface |