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gml_Object_obj_fmartlet_star_big_Draw_0

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1
if (live_call())
2
    return global.live_result;
3
if (bullet_hit_draw_timer > 0)
4
    shader_set(sh_flash);
5
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
6
shader_reset();