| 1 | if (live_call()) | 
| 2 | return global.live_result; | 
| 3 | if (bullet_hit_draw_timer > 0) | 
| 4 | shader_set(sh_flash); | 
| 5 | draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); | 
| 6 | shader_reset(); |