1 | if (live_call()) |
2 | return global.live_result; |
3 | if (other.is_dashing) |
4 | exit; |
5 | instance_create_depth(battle_box.x, battle_box.y, -100, obj_fmartlet_star_explosion_hurt); |
6 | instance_create_depth(x, y, depth - 1, obj_fmartlet_star_destroy); |
7 | obj_fmartlet_star_destroy.sprite_index = destroy_sprite; |
8 | instance_destroy(); |