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gml_Object_obj_fmartlet_star_explosion_hurt_Create_0

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1
if (live_call())
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    return global.live_result;
3
var battle_box = 3154;
4
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("martlet", "void", "void");
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x = battle_box.x;
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y = battle_box.y;
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image_alpha = 0.01;
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image_xscale = 20;
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image_yscale = 20;
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alarm[0] = 3;
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audio_play_sound(snd_ceroba_boom, 1, 0);
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scr_screenshake_battle
scr_screenshake_battle

function scr_screenshake_battle() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); battle_screenshake_duration = argument[0]; battle_screenshake_intensity = argument[1]; battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; }
(10, 1);