| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | direction = -90; |
| 5 | image_alpha = 0; |
| 6 | state = 0; |
| 7 | draw_aim_line = false; |
| 8 | can_shoot = false; |
| 9 | shoot_delay = 13; |
| 10 | shoot_delay_max = 13; |
| 11 | shoot_timer = 10; |
| 12 | shoot_timer_max = 10; |
| 13 | shoot_number = 10; |
| 14 | random_y_offset = choose(-5, 5); |
| 15 | audio_play_sound(snd_guardener_gun_cock, 1, 0); |