1 | if (shake_intensity > 0) |
2 | { |
3 | x = xstart; |
4 | y = ystart; |
5 | shake_intensity = lerp(shake_intensity, 0, 0.15); |
6 | x = xstart + random_range(-shake_intensity, shake_intensity); |
7 | y = ystart + random_range(-shake_intensity, shake_intensity); |
8 | } |