1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
audio_play_sound(snd_kamehamehablast, 1, 0); |
4 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (6, 2); |
5 |
image_alpha = 1; |
6 |
image_angle = 90; |
7 |
image_speed = 1; |
8 |
depth = -100; |
9 |
scene = 0; |
10 |
cutscene_timer = 0; |
11 |
laser_width = 0; |
12 |
laser_length = 700; |
13 |
laser_active = true; |
14 |
laser_speed = 10; |
15 |
laser_blocked = false; |
16 |
laser_grow = true; |
17 |
laser_shrink = false; |
18 |
laser_x1 = 0; |
19 |
laser_x2 = 0; |
20 |
laser_y1 = 0; |
21 |
laser_y2 = 0; |
22 |
sin_timer = 0; |
23 |
alarm[0] = 30; |
24 |
impact_frame_current = 0; |
25 |
impact_frame_max = 8; |
26 |
impact_frame_speed = 0.5; |
27 |
laser_frame_current = 0; |
28 |
laser_frame_max = 1; |
29 |
laser_frame_speed = 0.25; |
30 |
damage_tick_timer = 5; |
31 |
alarm[1] = 2; |