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gml_Object_obj_insomnitot_body_b_Other_10

related scripts: Alarm_0 • Create_0 • Destroy_0 • Other_10 • Other_11 • Step_0 • Step_2

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1
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2);
2
animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math);
3
time_elapsed += time_increase;