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gml_Object_obj_knockable_door_dunes_30_Step_0

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1
if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
())
2
{
3
    scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
4
    object_is_active = true;
5
    audio_sound_gain(obj_radio.current_song, 0, 300);
6
    audio_play_sound(snd_knock_beautiful, 1, 0);
7
    timer = 60;
8
}
9
if (object_is_active == false)
10
    exit;
11
if (scr_timer
scr_timer

function scr_timer() { if (timer > 0) { timer--; return false; } else { return true; } }
())
12
{
13
    global.cutscene = false;
14
    audio_sound_gain(obj_radio.current_song, 1, 300);
15
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
16
    with (msg)
17
        message[0] = "* Sorry! I'm not home!";
18
    object_is_active = false;
19
}