Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_macro_froggit_chest_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() && keyboard_multicheck_pressed(0))
2
    waiter = 1;
3
if (waiter == 1)
4
{
5
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
6
    with (msg)
7
    {
8
        if (global.sworks_flag[51] == 1)
9
        {
10
            message[0] = "* (It's full of epic emptiness.)";
11
            if (!global.dialogue_open)
12
                other.waiter = 0;
13
            exit;
14
        }
15
        message[0] = "* (You open the mysterious chest#  as an epic melody slowly#  crescendos in your head.)";
16
        message[1] = "* (You found a Golden Bandana!)";
17
        message[2] = "* (Take it?)";
18
        ch_msg = 2;
19
        ch[1] = "Yes";
20
        ch[2] = "No";
21
        if (message_current == 1)
22
            other.image_index = 1;
23
        if (outcome == 1)
24
        {
25
            if (scr_item
scr_item

function scr_item(arg0) { nm = arg0; for (var i = 1; i <= 8; i++) { if (global.item_slot[i] == "Nothing") { global.item_slot[i] = nm; return true; break; } else if (i == 8) { return false; } } }
("G. Bandana"))
26
            {
27
                message[3] = "* (You got the Golden Bandana!)";
28
                global.sworks_flag[51] = 1;
29
            }
30
            else
31
            {
32
                message[3] = "* (Not enough space.)";
33
                other.image_index = 0;
34
            }
35
            other.waiter = 0;
36
        }
37
        if (outcome == 2)
38
        {
39
            global.dialogue_open = false;
40
            other.waiter = 0;
41
            other.image_index = 0;
42
        }
43
    }
44
}