1 | obj_battle_flowey_body_1.image_alpha = 1; |
2 | global.image_alpha_enemy_attacking = 1; |
3 | persistent = false; |
4 | instance_create_depth(0, 0, 0, obj_battle_flowey_background_ui); |
5 | instance_destroy(obj_dialogue_box_battle_transformation_any_out); |
6 | with (obj_dialogue_box_battle_transformation_any) |
7 | event_user(0); |
8 | instance_destroy(); |
9 | obj_battle_flowey_body_1.depth = 0; |
10 | obj_battle_flowey_body_1.can_draw_ghost = true; |
11 | instance_destroy(); |