Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_mainmenu_debug_Alarm_0

(view raw script w/o annotations or w/e)
1
obj_battle_flowey_body_1.image_alpha = 1;
2
global.image_alpha_enemy_attacking = 1;
3
persistent = false;
4
instance_create_depth(0, 0, 0, obj_battle_flowey_background_ui);
5
instance_destroy(obj_dialogue_box_battle_transformation_any_out);
6
with (obj_dialogue_box_battle_transformation_any)
7
    event_user(0);
8
instance_destroy();
9
obj_battle_flowey_body_1.depth = 0;
10
obj_battle_flowey_body_1.can_draw_ghost = true;
11
instance_destroy();