1 |
image_speed = 0.2; |
2 |
if (fade_out == true) |
3 |
{ |
4 |
can_walk = false; |
5 |
image_speed = 0; |
6 |
image_index = 0; |
7 |
if (image_alpha > 0) |
8 |
image_alpha -= 0.1; |
9 |
else |
10 |
instance_destroy(); |
11 |
exit; |
12 |
} |
13 |
event_inherited(); |
14 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
15 |
{ |
16 |
switch (obj_pl.direction) |
17 |
{ |
18 |
case 0: |
19 |
npc_direction = "left"; |
20 |
break; |
21 |
case 90: |
22 |
npc_direction = "down"; |
23 |
break; |
24 |
case 180: |
25 |
npc_direction = "right"; |
26 |
break; |
27 |
case 270: |
28 |
npc_direction = "up"; |
29 |
break; |
30 |
} |
31 |
interact = true; |
32 |
can_walk = false; |
33 |
waiter = 1; |
34 |
} |
35 |
if (waiter == 1) |
36 |
{ |
37 |
image_speed = 0; |
38 |
image_index = 0; |
39 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
40 |
if (global.dunes_flag[12] == 1) |
41 |
{ |
42 |
with (msg) |
43 |
{ |
44 |
if (global.route != 3) |
45 |
{ |
46 |
message[0] = "* Watch it!"; |
47 |
message[1] = "* I have places to be!"; |
48 |
message[2] = "* Got a call about a job in# Snowdin."; |
49 |
message[3] = "* I was supposed to be there# yesterday, but the walk is# really far."; |
50 |
message[4] = "* Wasn't feeling up to it."; |
51 |
message[5] = "* Oh well. On I go!"; |
52 |
} |
53 |
else |
54 |
{ |
55 |
message[0] = "* Watch i- "; |
56 |
message[1] = "* Um..."; |
57 |
message[2] = "* Sorry, didn't mean to block# the path."; |
58 |
message[3] = "* You... take care, I guess."; |
59 |
message[4] = "* (Yeesh...)"; |
60 |
} |
61 |
} |
62 |
} |
63 |
else |
64 |
{ |
65 |
with (msg) |
66 |
{ |
67 |
if (global.route != 3) |
68 |
message[0] = "* Can't talk right now."; |
69 |
else |
70 |
message[0] = "* I uh... gotta go."; |
71 |
} |
72 |
} |
73 |
if (!global.dialogue_open) |
74 |
{ |
75 |
waiter = 0; |
76 |
if (global.dunes_flag[12] == 1) |
77 |
global.dunes_flag[12] = 2; |
78 |
} |
79 |
exit; |
80 |
} |
81 |
if (npc_arrived == 1) |
82 |
fade_out = true; |
83 |
if (place_meeting(x - 20, y, obj_pl)) |
84 |
{ |
85 |
image_speed = 0; |
86 |
image_index = 0; |
87 |
can_walk = false; |
88 |
} |
89 |
else if (!global.dialogue_open) |
90 |
{ |
91 |
can_walk = true; |
92 |
} |
93 |
while (place_meeting(x, y, obj_pl)) |
94 |
obj_pl.y -= 1; |
95 |
if (x < (__view_get(e__VW.XView, 0) + __view_get(e__VW.WView, 0)) && global.dunes_flag[12] == 0) |
96 |
global.dunes_flag[12] = 1; |
97 |
|
98 |
enum e__VW |
99 |
{ |
100 |
XView, |
101 |
YView, |
102 |
WView, |
103 |
HView, |
104 |
Angle, |
105 |
HBorder, |
106 |
VBorder, |
107 |
HSpeed, |
108 |
VSpeed, |
109 |
Object, |
110 |
Visible, |
111 |
XPort, |
112 |
YPort, |
113 |
WPort, |
114 |
HPort, |
115 |
Camera, |
116 |
SurfaceID |
117 |
} |