1 | if (live_call()) |
2 | return global.live_result; |
3 | sprite_index = spr_flowey_friendliness_pellets; |
4 | image_speed = 0; |
5 | image_index = 1; |
6 | damage_number = scr_determine_damage_number_enemy |
7 | speed = 3; |
8 | target = -4; |