1 | if (live_call()) |
2 | return global.live_result; |
3 | battle_screenshake_duration = 3; |
4 | battle_screenshake_intensity = 3; |
5 | can_screenshake = true; |
6 | battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; |
7 | view_x = camera_get_view_x(view_camera[0]); |
8 | view_y = camera_get_view_y(view_camera[0]); |