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gml_Object_obj_screenshake_hurt_Create_0

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1
if (live_call())
2
    return global.live_result;
3
battle_screenshake_duration = 3;
4
battle_screenshake_intensity = 3;
5
can_screenshake = true;
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battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
7
view_x = camera_get_view_x(view_camera[0]);
8
view_y = camera_get_view_y(view_camera[0]);