1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("el bailador", "el bailador", "el bailador"); |
4 |
if (global.battle_enemy_name == "flowey") |
5 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("flowey", "flowey", "flowey"); |
6 |
var generator = 3142; |
7 |
box = 3154; |
8 |
image_speed = 0; |
9 |
if (x == generator.dj_note_center_x) |
10 |
image_index = 1; |
11 |
else if (x == generator.dj_note_right_x) |
12 |
image_index = 2; |
13 |
else |
14 |
image_index = 0; |
15 |
image_alpha_val = 0; |
16 |
image_alpha = image_alpha_val; |
17 |
fade_in_speed = 0.2; |
18 |
note_speed = generator.note_speed; |
19 |
note_sound = generator.note_sound; |
20 |
damage_pos_x = generator.damage_pos_x; |
21 |
damage_pos_y = generator.damage_pos_y; |
22 |
hit_extend_neg = 20; |
23 |
end_boundary = box.bbox_top + obj_sme_yellow_rhythm_generator.note_speed_numerator; |
24 |
in_hint_boundary = false; |
25 |
hint_marker_scale = 1; |
26 |
hit_marker_scale_dir = 1; |
27 |
hint_marker_alpha = 0.4; |
28 |
note_destroy = false; |