| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (image_speed == 0 && image_index == 0) |
| 5 |
{ |
| 6 |
image_speed = 1; |
| 7 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
| 8 |
} |
| 9 |
image_speed = 1; |
| 10 |
if (image_index >= (image_number - 1)) |
| 11 |
{ |
| 12 |
image_index = image_number - 1; |
| 13 |
image_speed = 0; |
| 14 |
scene++; |
| 15 |
} |
| 16 |
break; |
| 17 |
case 1: |
| 18 |
obj_player_npc.image_alpha += 0.2; |
| 19 |
if (obj_player_npc.image_alpha >= 1) |
| 20 |
scene++; |
| 21 |
break; |
| 22 |
case 2: |
| 23 |
if (cutscene_npc_walk(1168, 800, 290, 3, "y", "left")) |
| 24 |
{ |
| 25 |
if (global.party_member != -4) |
| 26 |
scene = 3; |
| 27 |
else |
| 28 |
scene = 5; |
| 29 |
} |
| 30 |
break; |
| 31 |
case 3: |
| 32 |
actor_follower.image_alpha += 0.2; |
| 33 |
if (actor_follower.image_alpha >= 1) |
| 34 |
scene++; |
| 35 |
break; |
| 36 |
case 4: |
| 37 |
cutscene_npc_walk(actor_follower, 820, 290, 3, "y", "left"); |
| 38 |
break; |
| 39 |
case 5: |
| 40 |
obj_pl.direction = 180; |
| 41 |
cutscene_actor_into_follower(); |
| 42 |
break; |
| 43 |
case 6: |
| 44 |
image_speed = -1; |
| 45 |
if (image_index <= 1) |
| 46 |
{ |
| 47 |
image_index = 0; |
| 48 |
image_speed = 0; |
| 49 |
scene++; |
| 50 |
} |
| 51 |
break; |
| 52 |
case 7: |
| 53 |
instance_destroy(obj_player_npc); |
| 54 |
scr_cutscene_end(); |
| 55 |
scene = 8; |
| 56 |
break; |
| 57 |
} |
| 58 |
switch (scene) |
| 59 |
{ |
| 60 |
case 8: |
| 61 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 62 |
{ |
| 63 |
if (global.route == 2 || global.sworks_flag[41] == 1 || global.sworks_flag[61] == 1) |
| 64 |
{ |
| 65 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
| 66 |
image_speed = 1; |
| 67 |
scr_cutscene_start(); |
| 68 |
cutscene_advance(); |
| 69 |
} |
| 70 |
else |
| 71 |
{ |
| 72 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 73 |
with (msg) |
| 74 |
message[0] = "* (The elevator is# unresponsive.)"; |
| 75 |
} |
| 76 |
} |
| 77 |
break; |
| 78 |
case 9: |
| 79 |
if (image_index > (image_number - 1)) |
| 80 |
{ |
| 81 |
image_speed = 0; |
| 82 |
image_index = image_number - 1; |
| 83 |
cutscene_advance(); |
| 84 |
} |
| 85 |
break; |
| 86 |
case 10: |
| 87 |
if (global.party_member != -4) |
| 88 |
scr_follower_into_actorscr_follower_into_actorfunction scr_follower_into_actor()
{
if (global.party_member == -4)
return false;
actor_follower = instance_create(global.party_member.x, global.party_member.y, global.party_member.npc_actor);
with (global.party_member)
{
switch (sprite_index)
{
case up_sprite:
case up_sprite_idle:
case up_sprite_run:
other.actor_follower.npc_direction = "up";
other.actor_follower.sprite_index = other.actor_follower.up_sprite;
break;
case down_sprite:
case down_sprite_idle:
case down_sprite_run:
other.actor_follower.npc_direction = "down";
other.actor_follower.sprite_index = other.actor_follower.down_sprite;
break;
case left_sprite:
case left_sprite_idle:
case left_sprite_run:
other.actor_follower.npc_direction = "left";
other.actor_follower.sprite_index = other.actor_follower.left_sprite;
break;
case right_sprite:
case right_sprite_idle:
case right_sprite_run:
other.actor_follower.sprite_index = other.actor_follower.right_sprite;
break;
}
instance_destroy();
}
return true;
} (); |
| 89 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 90 |
cutscene_advance(); |
| 91 |
break; |
| 92 |
case 11: |
| 93 |
if (cutscene_npc_walk(1168, 840, 260, 3, "x", "up")) |
| 94 |
{ |
| 95 |
if (global.party_member != -4) |
| 96 |
scene = 12; |
| 97 |
else |
| 98 |
scene = 13; |
| 99 |
} |
| 100 |
break; |
| 101 |
case 12: |
| 102 |
cutscene_npc_walk(actor_follower, 840, 260, 3, "x", "up"); |
| 103 |
break; |
| 104 |
case 13: |
| 105 |
cutscene_change_room(209, 160, 220, 0.1); |
| 106 |
break; |
| 107 |
} |
| 108 |
if (scene > 10) |
| 109 |
{ |
| 110 |
if (obj_player_npc.y < 275 && obj_player_npc.image_alpha > 0) |
| 111 |
obj_player_npc.image_alpha -= 0.2; |
| 112 |
if (global.party_member != -4 && actor_follower.y < 275 && actor_follower.image_alpha > 0) |
| 113 |
actor_follower.image_alpha -= 0.2; |
| 114 |
} |