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gml_Object_obj_steamworks_mo_hat_Draw_0

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1
draw_self();
2
scr_draw_palette_shader
scr_draw_palette_shader

function scr_draw_palette_shader() { if (shader_on) { shader_set(sh_palette_swap); shader_set_uniform_f(u_palette_index, argument[0]); shader_set_uniform_f(u_palette_texel_height, uniform_info[0]); shader_set_uniform_f(u_palette_texel_width, uniform_info[1]); shader_set_uniform_f(u_palette_x_offset, uniform_info[2]); shader_set_uniform_f(u_palette_y_offset, uniform_info[3]); shader_set_uniform_i(u_color_vect, uniform_info[4]); texture_set_stage(u_palette_tex, palette_sampler); draw_self(); shader_reset(); } }
(palette_index);