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gml_Object_obj_testcircle_Step_0

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1
scr_get_input
scr_get_input

function scr_get_input() { if (live_call()) return global.live_result; scr_stick_press(); global.down_key = keyboard_check(vk_down) || gamepad_button_check(0, gp_padd) || gamepad_axis_value(0, gp_axislv); global.left_key = keyboard_check(vk_left) || gamepad_button_check(0, gp_padl) || -gamepad_axis_value(0, gp_axislh); global.right_key = keyboard_check(vk_right) || gamepad_button_check(0, gp_padr) || gamepad_axis_value(0, gp_axislh); global.up_key = keyboard_check(vk_up) || gamepad_button_check(0, gp_padu) || -gamepad_axis_value(0, gp_axislv); global.down_keyp = keyboard_check_pressed(vk_down) || gamepad_button_check_pressed(0, gp_padd) || down_stick; global.left_keyp = keyboard_check_pressed(vk_left) || gamepad_button_check_pressed(0, gp_padl) || left_stick; global.right_keyp = keyboard_check_pressed(vk_right) || gamepad_button_check_pressed(0, gp_padr) || right_stick; global.up_keyp = keyboard_check_pressed(vk_up) || gamepad_button_check_pressed(0, gp_padu) || up_stick; if (gamepad_button_check_pressed(0, gp_padd) + gamepad_button_check_pressed(0, gp_padu) + gamepad_button_check_pressed(0, gp_padl) + gamepad_button_check_pressed(0, gp_padr) + down_stick + left_stick + right_stick + up_stick + gamepad_button_check_pressed(0, global.button1) + gamepad_button_check_pressed(0, global.button2) + gamepad_button_check_pressed(0, global.button3) + instance_exists(obj_phone_controls)) global.using_gamepad = true; else if (keyboard_check(vk_anykey)) global.using_gamepad = false; if (global.using_gamepad) { if (global.button1 == gp_face1) global.action_key = "A"; else if (global.button1 == gp_face2) global.action_key = "B"; else if (global.button1 == gp_face3) global.action_key = "X"; else if (global.button1 == gp_face4) global.action_key = "Y"; if (global.button2 == gp_face1) global.cancel_key = "A"; else if (global.button2 == gp_face2) global.cancel_key = "B"; else if (global.button2 == gp_face3) global.cancel_key = "X"; else if (global.button2 == gp_face4) global.cancel_key = "Y"; if (global.button3 == 32769) global.pause_key = "A"; else if (global.button3 == 32770) global.pause_key = "B"; else if (global.button3 == 32771) global.pause_key = "X"; else if (global.button3 == 32772) global.pause_key = "Y"; } else { global.pause_key = "C"; global.action_key = "Z"; global.cancel_key = "X"; } if (instance_exists(obj_phone_controls)) { global.down_key += obj_phone_controls.phn_down; global.left_key += obj_phone_controls.phn_left; global.right_key += obj_phone_controls.phn_right; global.up_key += obj_phone_controls.phn_up; global.down_keyp = sign(global.down_keyp + obj_phone_controls.phn_downp); global.left_keyp = sign(global.left_keyp + obj_phone_controls.phn_leftp); global.right_keyp = sign(global.right_keyp + obj_phone_controls.phn_rightp); global.up_keyp = sign(global.up_keyp + obj_phone_controls.phn_upp); } }
();
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hsp = sign(global.right_key - (global.left_key * 2)) * plspd;
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vsp = sign(global.down_key - (global.up_key * 2)) * plspd;
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if (!place_free(x + hsp, y))
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{
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    while (place_free(x + sign(hsp), y))
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        x += sign(hsp);
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    hsp = 0;
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}
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if (!place_free(x, y + vsp))
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{
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    while (place_free(x, y + sign(vsp)))
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        y += sign(vsp);
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    vsp = 0;
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}
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x += hsp;
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y += vsp;
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if (y > 240)
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{
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    obj_cconfig.control_test = false;
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    instance_destroy();
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}