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gml_GlobalScript_scr_dialogue_battle_action_selected_action_1_flier_b

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function scr_dialogue_battle_action_selected_action_1_flier_b
scr_dialogue_battle_action_selected_action_1_flier_b

function scr_dialogue_battle_action_selected_action_1_flier_b() //gml_Script_scr_dialogue_battle_action_selected_action_1_flier_b { var action_1_selected_count_2 = global.action_1_selected_count_2 if (global.enemy_low_hp_2 == true) { message[0] = "* You inform Flier that you# understand his struggle." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Action 1 Low HP" global.last_action_selected_3 = "Nothing" } else { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "* You inform Flier that his life# isn't half over, he has a whole# half left to go!" global.last_action_selected = "Nothing" global.last_action_selected_2 = "Action 1 Message 0" global.last_action_selected_3 = "Nothing" } else if (random_number == 1) { message[0] = "* You inform Flier that his life# isn't half over, he has a whole# half left to go!" global.last_action_selected = "Nothing" global.last_action_selected_2 = "Action 1 Message 0" global.last_action_selected_3 = "Nothing" } } }
() //gml_Script_scr_dialogue_battle_action_selected_action_1_flier_b
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{
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    var action_1_selected_count_2 = global.action_1_selected_count_2
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    if (global.enemy_low_hp_2 == true)
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    {
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        message[0] = "* You inform Flier that you#  understand his struggle."
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        global.last_action_selected = "Nothing"
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        global.last_action_selected_2 = "Action 1 Low HP"
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        global.last_action_selected_3 = "Nothing"
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    }
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    else
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    {
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        random_number = irandom_range(0, 1)
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        if (random_number == 0)
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        {
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            message[0] = "* You inform Flier that his life#  isn't half over, he has a whole#  half left to go!"
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            global.last_action_selected = "Nothing"
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            global.last_action_selected_2 = "Action 1 Message 0"
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            global.last_action_selected_3 = "Nothing"
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        }
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        else if (random_number == 1)
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        {
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            message[0] = "* You inform Flier that his life#  isn't half over, he has a whole#  half left to go!"
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            global.last_action_selected = "Nothing"
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            global.last_action_selected_2 = "Action 1 Message 0"
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            global.last_action_selected_3 = "Nothing"
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        }
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    }
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}