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function scr_dialogue_battle_action_selected_action_1_goosic_bscr_dialogue_battle_action_selected_action_1_goosic_bfunction scr_dialogue_battle_action_selected_action_1_goosic_b() //gml_Script_scr_dialogue_battle_action_selected_action_1_goosic_b
{
var action_3_selected_count = global.action_3_selected_count_2
if (global.enemy_low_hp == true)
{
message[0] = "* You calm yourself in the midst# of the battle."
global.last_action_selected_2 = "Action 1 Low HP"
global.last_action_selected = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else if (global.action_3_selected_count_2 >= 1)
{
message[0] = "* You close your eyes and tap# your foot to the music. Goosic# joins you."
global.last_action_selected_2 = "Action 1 Message 1"
global.last_action_selected = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
message[0] = "* You try to enjoy the music but# can't keep up."
global.last_action_selected_2 = "Action 1 Message 0"
global.last_action_selected = "Nothing"
global.last_action_selected_3 = "Nothing"
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_1_goosic_b |
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{ |
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var action_3_selected_count = global.action_3_selected_count_2 |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You calm yourself in the midst# of the battle." |
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global.last_action_selected_2 = "Action 1 Low HP" |
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global.last_action_selected = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else if (global.action_3_selected_count_2 >= 1) |
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{ |
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message[0] = "* You close your eyes and tap# your foot to the music. Goosic# joins you." |
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global.last_action_selected_2 = "Action 1 Message 1" |
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global.last_action_selected = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else |
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{ |
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message[0] = "* You try to enjoy the music but# can't keep up." |
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global.last_action_selected_2 = "Action 1 Message 0" |
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global.last_action_selected = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |