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function scr_dialogue_battle_action_selected_action_1_slither_ascr_dialogue_battle_action_selected_action_1_slither_afunction scr_dialogue_battle_action_selected_action_1_slither_a() //gml_Script_scr_dialogue_battle_action_selected_action_1_slither_a
{
var action_1_selected_count = global.action_1_selected_count
if (global.enemy_low_hp == true)
{
message[0] = "* You ask if Sir Slither can# keep up his attacks."
global.last_action_selected = "Action 1 Low HP"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
message[0] = "* You ask Sir Slither just what# he can help you with."
global.last_action_selected = "Action 1 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_1_slither_a |
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{ |
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var action_1_selected_count = global.action_1_selected_count |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You ask if Sir Slither can# keep up his attacks." |
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global.last_action_selected = "Action 1 Low HP" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else |
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{ |
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message[0] = "* You ask Sir Slither just what# he can help you with." |
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global.last_action_selected = "Action 1 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |