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gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_flier_c

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function scr_dialogue_battle_action_selected_action_2_flier_c
scr_dialogue_battle_action_selected_action_2_flier_c

function scr_dialogue_battle_action_selected_action_2_flier_c() //gml_Script_scr_dialogue_battle_action_selected_action_2_flier_c { var action_2_selected_count_3 = global.action_2_selected_count_3 if (global.enemy_low_hp_3 == true) { message[0] = "* You compliment Flier's choice# of outfits." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Action 2 Low HP" } else { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "* You tell Flier he looks proud." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Action 2 Message 0" } else if (random_number == 1) { message[0] = "* You tell Flier he looks proud." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Action 2 Message 0" } } }
() //gml_Script_scr_dialogue_battle_action_selected_action_2_flier_c
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{
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    var action_2_selected_count_3 = global.action_2_selected_count_3
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    if (global.enemy_low_hp_3 == true)
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    {
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        message[0] = "* You compliment Flier's choice#  of outfits."
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        global.last_action_selected = "Nothing"
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        global.last_action_selected_2 = "Nothing"
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        global.last_action_selected_3 = "Action 2 Low HP"
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    }
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    else
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    {
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        random_number = irandom_range(0, 1)
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        if (random_number == 0)
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        {
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            message[0] = "* You tell Flier he looks proud."
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            global.last_action_selected = "Nothing"
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            global.last_action_selected_2 = "Nothing"
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            global.last_action_selected_3 = "Action 2 Message 0"
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        }
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        else if (random_number == 1)
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        {
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            message[0] = "* You tell Flier he looks proud."
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            global.last_action_selected = "Nothing"
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            global.last_action_selected_2 = "Nothing"
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            global.last_action_selected_3 = "Action 2 Message 0"
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        }
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    }
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}