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function scr_dialogue_battle_action_selected_action_2_flier_cscr_dialogue_battle_action_selected_action_2_flier_cfunction scr_dialogue_battle_action_selected_action_2_flier_c() //gml_Script_scr_dialogue_battle_action_selected_action_2_flier_c
{
var action_2_selected_count_3 = global.action_2_selected_count_3
if (global.enemy_low_hp_3 == true)
{
message[0] = "* You compliment Flier's choice# of outfits."
global.last_action_selected = "Nothing"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Action 2 Low HP"
}
else
{
random_number = irandom_range(0, 1)
if (random_number == 0)
{
message[0] = "* You tell Flier he looks proud."
global.last_action_selected = "Nothing"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Action 2 Message 0"
}
else if (random_number == 1)
{
message[0] = "* You tell Flier he looks proud."
global.last_action_selected = "Nothing"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Action 2 Message 0"
}
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_2_flier_c |
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{ |
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var action_2_selected_count_3 = global.action_2_selected_count_3 |
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if (global.enemy_low_hp_3 == true) |
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{ |
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message[0] = "* You compliment Flier's choice# of outfits." |
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global.last_action_selected = "Nothing" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Action 2 Low HP" |
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} |
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else |
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{ |
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random_number = irandom_range(0, 1) |
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if (random_number == 0) |
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{ |
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message[0] = "* You tell Flier he looks proud." |
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global.last_action_selected = "Nothing" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Action 2 Message 0" |
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} |
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else if (random_number == 1) |
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{ |
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message[0] = "* You tell Flier he looks proud." |
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global.last_action_selected = "Nothing" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Action 2 Message 0" |
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} |
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} |
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} |