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function scr_dialogue_battle_action_selected_action_3_flower_girlsscr_dialogue_battle_action_selected_action_3_flower_girlsfunction scr_dialogue_battle_action_selected_action_3_flower_girls() //gml_Script_scr_dialogue_battle_action_selected_action_3_flower_girls
{
switch global.dunes_flag[31]
{
case 1:
message[0] = "* You tell Violetta she's weird."
if (global.enemy_low_hp == true)
message[0] = "* You tell Violetta she's weak."
break
case 2:
message[0] = "* You tell Pedla you aren't# interested in any flowers."
if (global.enemy_low_hp == true)
message[0] = "* You tell Pedla you don't want# her flowers."
break
case 3:
message[0] = "* You tell Rosa she's too loud."
if (global.enemy_low_hp == true)
message[0] = "* You tell Rosa she's weak."
break
}
global.last_action_selected = "Action 3 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
} () //gml_Script_scr_dialogue_battle_action_selected_action_3_flower_girls |
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{ |
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switch global.dunes_flag[31] |
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{ |
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case 1: |
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message[0] = "* You tell Violetta she's weird." |
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if (global.enemy_low_hp == true) |
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message[0] = "* You tell Violetta she's weak." |
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break |
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case 2: |
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message[0] = "* You tell Pedla you aren't# interested in any flowers." |
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if (global.enemy_low_hp == true) |
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message[0] = "* You tell Pedla you don't want# her flowers." |
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break |
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case 3: |
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message[0] = "* You tell Rosa she's too loud." |
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if (global.enemy_low_hp == true) |
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message[0] = "* You tell Rosa she's weak." |
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break |
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} |
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|
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global.last_action_selected = "Action 3 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |