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gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_flower_girls

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function scr_dialogue_battle_action_selected_action_3_flower_girls
scr_dialogue_battle_action_selected_action_3_flower_girls

function scr_dialogue_battle_action_selected_action_3_flower_girls() //gml_Script_scr_dialogue_battle_action_selected_action_3_flower_girls { switch global.dunes_flag[31] { case 1: message[0] = "* You tell Violetta she's weird." if (global.enemy_low_hp == true) message[0] = "* You tell Violetta she's weak." break case 2: message[0] = "* You tell Pedla you aren't# interested in any flowers." if (global.enemy_low_hp == true) message[0] = "* You tell Pedla you don't want# her flowers." break case 3: message[0] = "* You tell Rosa she's too loud." if (global.enemy_low_hp == true) message[0] = "* You tell Rosa she's weak." break } global.last_action_selected = "Action 3 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }
() //gml_Script_scr_dialogue_battle_action_selected_action_3_flower_girls
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{
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    switch global.dunes_flag[31]
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    {
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        case 1:
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            message[0] = "* You tell Violetta she's weird."
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            if (global.enemy_low_hp == true)
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                message[0] = "* You tell Violetta she's weak."
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            break
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        case 2:
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            message[0] = "* You tell Pedla you aren't#  interested in any flowers."
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            if (global.enemy_low_hp == true)
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                message[0] = "* You tell Pedla you don't want#  her flowers."
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            break
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        case 3:
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            message[0] = "* You tell Rosa she's too loud."
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            if (global.enemy_low_hp == true)
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                message[0] = "* You tell Rosa she's weak."
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            break
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    }
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    global.last_action_selected = "Action 3 Message 0"
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    global.last_action_selected_2 = "Nothing"
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    global.last_action_selected_3 = "Nothing"
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}