1 | function scr_enemy_attack_rorrim_mirror |
2 | { |
3 | var distance_y = 10 |
4 | global.attack_counter_max = 30 |
5 | if (global.attack_counter == 0) |
6 | instance_create(obj_heart_battle_fighting_parent.x, (obj_dialogue_box_battle_transformation_any.bbox_top - distance_y), obj_battle_enemy_attack_rorrim_mirror) |
7 | } |