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gml_GlobalScript_scr_enemy_attack_rorrim_mirror

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function scr_enemy_attack_rorrim_mirror
scr_enemy_attack_rorrim_mirror

function scr_enemy_attack_rorrim_mirror() //gml_Script_scr_enemy_attack_rorrim_mirror { var distance_y = 10 global.attack_counter_max = 30 if (global.attack_counter == 0) instance_create(obj_heart_battle_fighting_parent.x, (obj_dialogue_box_battle_transformation_any.bbox_top - distance_y), obj_battle_enemy_attack_rorrim_mirror) }
() //gml_Script_scr_enemy_attack_rorrim_mirror
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{
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    var distance_y = 10
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    global.attack_counter_max = 30
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    if (global.attack_counter == 0)
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        instance_create(obj_heart_battle_fighting_parent.x, (obj_dialogue_box_battle_transformation_any.bbox_top - distance_y), obj_battle_enemy_attack_rorrim_mirror)
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}