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gml_GlobalScript_scr_generate_battle_ceroba_3

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function scr_generate_battle_ceroba_3
scr_generate_battle_ceroba_3

function scr_generate_battle_ceroba_3() //gml_Script_scr_generate_battle_ceroba_3 { if live_call() return global.live_result; global.current_hp_self = global.max_hp_self global.battle_enemy_name_1 = "ceroba" global.battle_menu_number = 1 global.speed_self = 4 global.invulnerability_self = global.player_invulnerability global.attacking_damage_cap = -1 global.hit_self = false global.hurt_self = false global.current_hp_enemy = 1000 global.max_hp_enemy = 1000 global.last_hp_enemy = global.current_hp_enemy global.current_hp_enemy_draw = global.current_hp_enemy global.enemy_low_hp = false global.enemy_hit = false global.enemy_hurt = false global.enemy_attack_stat = 14 global.enemy_defense_stat = 15 global.enemy_vulnerable = true global.enemy_attacking = false global.enemy_sparing = false global.enemy_dead = false global.enemy_spared = false global.enemy_betrayed = false global.enemy_fleeable = false global.enemy_special_text = 0 global.enemy_exp = 1500 global.enemy_gold = 30 global.enemy_count = 1 global.turns_passed = 0 global.last_action_selected = "Nothing" global.action_1_important = false global.action_2_important = false global.action_3_important = false global.action_1_color = 16777215 global.action_2_color = 16777215 global.action_3_color = 16777215 global.action_amount = 3 global.item_use = "Nothing" global.item_used = "Nothing" global.item_gift = "Nothing" global.item_gifted = "Nothing" global.image_alpha_enemy_attacking = 1 global.important_cutscene = false global.can_attack = true global.battle_phase = 1 global.action_1_selected_count = 0 global.action_2_selected_count = 0 global.action_3_selected_count = 0 global.spare_selected_count = 0 global.hit_count = 0 global.miss_count = 0 global.no_hit_count = 0 global.hurt_self_count = 0 global.hurt_self_turn_count = 0 global.item_use_count = 0 global.item_gift_count = 0 global.attack_cycle = 18 global.attack_cycle_max = 18 global.enemy_mode = 0 global.enemy_mode_previous = 0 if (global.sound_carry_overworld == false) scr_audio_stop_sound(0) audio_extend = false global.sound_carry_battle = false global.mettaton_voice_count = 1 if (!instance_exists(obj_ceroba_body_pacifist_phase_2)) { instance_create_depth(318, 96, -1000, obj_ceroba_transformation_mask) var battle_bg = instance_create_depth(0, 0, 0, obj_petal_generator_phase_2) with (battle_bg) { fade_out = true petals_enabled = false image_alpha = 0 } instance_create_depth(318, 250, 100, obj_ceroba_body_pacifist_phase_2) with (obj_ceroba_body_pacifist_phase_2) { sprite_index = spr_ceroba_p2_get_up_1 image_index = 0 image_speed = 0 y = obj_ceroba_transformation_mask.y + 174 } instance_create_depth(326, 230, 150, obj_ceroba_defeated_hair) instance_create(0, 0, obj_ceroba_quote_controller_flashback_01) instance_create_depth(obj_ceroba_body_pacifist_phase_2.x, 110, (obj_ceroba_transformation_mask.depth - 1), obj_ceroba_phase_2_shield) } global.enemy_target_x = obj_ceroba_body_pacifist_phase_2.x global.enemy_target_y = obj_ceroba_body_pacifist_phase_2.y - 100 global.last_text_move_select = -1 instance_create(0, 0, obj_battle_fade_in_screen_white) instance_create(275, 400, obj_battle_hp_current_self) instance_create(275, 400, obj_battle_hp_max_self) instance_create(275, 400, obj_battle_hp_cover_self) instance_create(0, 0, obj_text_battle_stat_name) instance_create(0, 0, obj_text_battle_stat_lv) instance_create(244, 405, obj_text_hp) ...
() //gml_Script_scr_generate_battle_ceroba_3
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{
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    if live_call()
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        return global.live_result;
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    global.current_hp_self = global.max_hp_self
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    global.battle_enemy_name_1 = "ceroba"
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    global.battle_menu_number = 1
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    global.speed_self = 4
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    global.invulnerability_self = global.player_invulnerability
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    global.attacking_damage_cap = -1
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    global.hit_self = false
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    global.hurt_self = false
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    global.current_hp_enemy = 1000
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    global.max_hp_enemy = 1000
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    global.last_hp_enemy = global.current_hp_enemy
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    global.current_hp_enemy_draw = global.current_hp_enemy
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    global.enemy_low_hp = false
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    global.enemy_hit = false
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    global.enemy_hurt = false
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    global.enemy_attack_stat = 14
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    global.enemy_defense_stat = 15
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    global.enemy_vulnerable = true
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    global.enemy_attacking = false
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    global.enemy_sparing = false
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    global.enemy_dead = false
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    global.enemy_spared = false
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    global.enemy_betrayed = false
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    global.enemy_fleeable = false
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    global.enemy_special_text = 0
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    global.enemy_exp = 1500
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    global.enemy_gold = 30
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    global.enemy_count = 1
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    global.turns_passed = 0
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    global.last_action_selected = "Nothing"
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    global.action_1_important = false
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    global.action_2_important = false
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    global.action_3_important = false
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    global.action_1_color = 16777215
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    global.action_2_color = 16777215
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    global.action_3_color = 16777215
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    global.action_amount = 3
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    global.item_use = "Nothing"
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    global.item_used = "Nothing"
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    global.item_gift = "Nothing"
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    global.item_gifted = "Nothing"
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    global.image_alpha_enemy_attacking = 1
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    global.important_cutscene = false
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    global.can_attack = true
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    global.battle_phase = 1
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    global.action_1_selected_count = 0
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    global.action_2_selected_count = 0
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    global.action_3_selected_count = 0
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    global.spare_selected_count = 0
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    global.hit_count = 0
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    global.miss_count = 0
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    global.no_hit_count = 0
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    global.hurt_self_count = 0
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    global.hurt_self_turn_count = 0
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    global.item_use_count = 0
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    global.item_gift_count = 0
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    global.attack_cycle = 18
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    global.attack_cycle_max = 18
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    global.enemy_mode = 0
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    global.enemy_mode_previous = 0
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    if (global.sound_carry_overworld == false)
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        scr_audio_stop_sound
scr_audio_stop_sound

function scr_audio_stop_sound(argument0) //gml_Script_scr_audio_stop_sound { audio_array_val = 0 sound_y[audio_array_val] = mus_apprehension_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_dalvbattle_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_dalvopening_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_dalvbattle_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_decibat_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_dalvopening_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_01_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_02_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_03_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_04_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_05_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_06_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_07_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_08_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_09_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_10_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_finale_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_battle_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_floweynew_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_funsized_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_genobattle_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_mart_geno_wind_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_martletbattle_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_nobodycame_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_occupied_turf_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_prebattle1_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_prebattle2_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_battle_snowdin audio_array_val += 1 sound_y[audio_array_val] = mus_trial_by_fury audio_array_val += 1 sound_y[audio_array_val] = mus_prebattle3_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_heatwave_approaching for (i = 0; i < array_length_1d(sound_y); i += 1) { var audio_gain = audio_sound_get_gain(sound_y[i]) if (audio_gain <= argument0) audio_stop_sound(sound_y[i]) } }
(0)
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    audio_extend = false
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    global.sound_carry_battle = false
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    global.mettaton_voice_count = 1
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    if (!instance_exists(obj_ceroba_body_pacifist_phase_2))
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    {
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        instance_create_depth(318, 96, -1000, obj_ceroba_transformation_mask)
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        var battle_bg = instance_create_depth(0, 0, 0, obj_petal_generator_phase_2)
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        with (battle_bg)
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        {
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            fade_out = true
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            petals_enabled = false
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            image_alpha = 0
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        }
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        instance_create_depth(318, 250, 100, obj_ceroba_body_pacifist_phase_2)
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        with (obj_ceroba_body_pacifist_phase_2)
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        {
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            sprite_index = spr_ceroba_p2_get_up_1
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            image_index = 0
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            image_speed = 0
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            y = obj_ceroba_transformation_mask.y + 174
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        }
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        instance_create_depth(326, 230, 150, obj_ceroba_defeated_hair)
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        instance_create(0, 0, obj_ceroba_quote_controller_flashback_01)
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        instance_create_depth(obj_ceroba_body_pacifist_phase_2.x, 110, (obj_ceroba_transformation_mask.depth - 1), obj_ceroba_phase_2_shield)
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    }
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    global.enemy_target_x = obj_ceroba_body_pacifist_phase_2.x
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    global.enemy_target_y = obj_ceroba_body_pacifist_phase_2.y - 100
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    global.last_text_move_select = -1
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    instance_create(0, 0, obj_battle_fade_in_screen_white)
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    instance_create(275, 400, obj_battle_hp_current_self)
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    instance_create(275, 400, obj_battle_hp_max_self)
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    instance_create(275, 400, obj_battle_hp_cover_self)
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    instance_create(0, 0, obj_text_battle_stat_name)
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    instance_create(0, 0, obj_text_battle_stat_lv)
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    instance_create(244, 405, obj_text_hp)
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    instance_create(0, 0, obj_text_hp_stat)
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    instance_create(32, 250, obj_dialogue_box_battle)
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    instance_create(31, 431, obj_fight)
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    instance_create(184, 431, obj_act)
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    instance_create(344, 431, obj_item)
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    instance_create(499, 431, obj_mercy)
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    if global.option_autoshoot
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        instance_create_depth(536, 399, 5, obj_autofire_toggle)
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    instance_create_depth(0, 0, -1, obj_ceroba_phase_2_red_shader)
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    global.soul_mode = "Red"
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    instance_create((obj_fight.x + 17), (obj_fight.y + 23), obj_heart_battle_menu)
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    obj_heart_battle_menu.image_alpha = 0
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    global.boss_mini = false
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}