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gml_GlobalScript_scr_start_enemy_attacking_slither_solo

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function scr_start_enemy_attacking_slither_solo
scr_start_enemy_attacking_slither_solo

function scr_start_enemy_attacking_slither_solo() //gml_Script_scr_start_enemy_attacking_slither_solo { instance_create(319, 320, obj_dialogue_box_battle_transformation_any) instance_create(372, 52, obj_quote_bubble_battle_yellow_2) instance_create_depth(0, 0, -1000, obj_quote_battle_slither_a) instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red) }
() //gml_Script_scr_start_enemy_attacking_slither_solo
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{
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    instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
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    instance_create(372, 52, obj_quote_bubble_battle_yellow_2)
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    instance_create_depth(0, 0, -1000, obj_quote_battle_slither_a)
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    instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red)
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}