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gml_Object_obj_arcade_mew_Step_0

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1
scr_get_input
scr_get_input

function scr_get_input() //gml_Script_scr_get_input { if live_call() return global.live_result; scr_stick_press() global.down_key = (keyboard_check(vk_down) || gamepad_button_check(0, gp_padd) || gamepad_axis_value(0, gp_axislv)) global.left_key = (keyboard_check(vk_left) || gamepad_button_check(0, gp_padl) || (-(gamepad_axis_value(0, gp_axislh)))) global.right_key = (keyboard_check(vk_right) || gamepad_button_check(0, gp_padr) || gamepad_axis_value(0, gp_axislh)) global.up_key = (keyboard_check(vk_up) || gamepad_button_check(0, gp_padu) || (-(gamepad_axis_value(0, gp_axislv)))) global.down_keyp = (keyboard_check_pressed(vk_down) || gamepad_button_check_pressed(0, gp_padd) || down_stick) global.left_keyp = (keyboard_check_pressed(vk_left) || gamepad_button_check_pressed(0, gp_padl) || left_stick) global.right_keyp = (keyboard_check_pressed(vk_right) || gamepad_button_check_pressed(0, gp_padr) || right_stick) global.up_keyp = (keyboard_check_pressed(vk_up) || gamepad_button_check_pressed(0, gp_padu) || up_stick) if ((gamepad_button_check_pressed(0, gp_padd)) + (gamepad_button_check_pressed(0, gp_padu)) + (gamepad_button_check_pressed(0, gp_padl)) + (gamepad_button_check_pressed(0, gp_padr)) + down_stick + left_stick + right_stick + up_stick + (gamepad_button_check_pressed(0, global.button1)) + (gamepad_button_check_pressed(0, global.button2)) + (gamepad_button_check_pressed(0, global.button3)) + instance_exists(obj_phone_controls)) global.using_gamepad = true else if keyboard_check(vk_anykey) global.using_gamepad = false if global.using_gamepad { if (global.button1 == gp_face1) global.action_key = "A" else if (global.button1 == gp_face2) global.action_key = "B" else if (global.button1 == gp_face3) global.action_key = "X" else if (global.button1 == gp_face4) global.action_key = "Y" if (global.button2 == gp_face1) global.cancel_key = "A" else if (global.button2 == gp_face2) global.cancel_key = "B" else if (global.button2 == gp_face3) global.cancel_key = "X" else if (global.button2 == gp_face4) global.cancel_key = "Y" if (global.button3 == 32769) global.pause_key = "A" else if (global.button3 == 32770) global.pause_key = "B" else if (global.button3 == 32771) global.pause_key = "X" else if (global.button3 == 32772) global.pause_key = "Y" } else { global.pause_key = "C" global.action_key = "Z" global.cancel_key = "X" } if instance_exists(obj_phone_controls) { global.down_key += obj_phone_controls.phn_down global.left_key += obj_phone_controls.phn_left global.right_key += obj_phone_controls.phn_right global.up_key += obj_phone_controls.phn_up global.down_keyp = sign(global.down_keyp + obj_phone_controls.phn_downp) global.left_keyp = sign(global.left_keyp + obj_phone_controls.phn_leftp) global.right_keyp = sign(global.right_keyp + obj_phone_controls.phn_rightp) global.up_keyp = sign(global.up_keyp + obj_phone_controls.phn_upp) } }
()
2
if (obj_arcade_controller.arcade_lives <= 0)
3
{
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    if (sprite_index != spr_arcade_mew_dies)
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    {
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        var death_sound = choose(464, 465, 467, 468)
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        audio_play_sound(death_sound, 1, 0)
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        sprite_index = spr_arcade_mew_dies
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        audio_stop_sound(snd_chargeshot_charge)
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        if (instance_exists(obj_arcade_bullet) || instance_exists(obj_arcade_bullet_big))
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        {
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            with (obj_arcade_bullet)
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                instance_destroy()
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            with (obj_arcade_bullet_big)
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                instance_destroy()
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        }
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        is_charging = false
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    }
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    if (!alarm[1])
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        alarm[1] = 90
alarm[1]

instance_destroy() instance_deactivate_all(true) instance_activate_object(obj_pl) instance_activate_object(global.party_member) instance_activate_object(obj_controller) instance_activate_object(obj_radio) instance_activate_object(obj_arcade_controller) obj_arcade_controller.arcade_game_over = true var game_over_sound = choose(469, 470, 471) audio_play_sound(game_over_sound, 1, 0) audio_stop_sound(mus_mew) audio_stop_sound(mus_mew_boss)
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    y += 1
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    return;
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}
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var arc_hsp = 0
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var arc_vsp = 0
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var arc_spd = 4
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var x_min = 90
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var x_max = 225
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var y_min = 65
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var y_max = 185
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var shoot_cooldown = 15
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if global.left_key
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    arc_hsp = (-arc_spd)
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if global.right_key
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    arc_hsp = arc_spd
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if global.up_key
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    arc_vsp = (-arc_spd)
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if global.down_key
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    arc_vsp = arc_spd
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if (keyboard_multicheck(0) && arc_can_shoot && (!arc_hurt))
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{
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    if (arc_upgrade == "Shotgun")
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    {
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        var bul1 = instance_create((x - 2), (y - 24), obj_arcade_bullet)
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        var bul2 = instance_create((x + 2), (y - 24), obj_arcade_bullet)
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        bul1.bul_hsp = 3
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        bul2.bul_hsp = -3
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    }
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    instance_create(x, (y - 24), obj_arcade_bullet)
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    arc_can_shoot = false
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    if (arc_upgrade == "Rapid")
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        shoot_cooldown = 5
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    arc_shoot_cd = shoot_cooldown
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}
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if (!arc_can_shoot)
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{
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    if (arc_shoot_cd > 0)
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        arc_shoot_cd -= 1
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    else
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        arc_can_shoot = true
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}
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charge_percentage = charge_time / charge_time_max
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if (keyboard_multicheck(0) && (!is_charging) && sprite_index != spr_heart_yellow_down)
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{
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    if (!alarm[2])
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        alarm[2] = 5
alarm[2]

is_charging = true
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}
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if keyboard_multicheck_released(0)
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{
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    alarm[2] = -1
alarm[2]

is_charging = true
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    if (is_charging == true)
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    {
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        is_charging = false
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        charge_time = charge_time_max
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        if (is_charged == true)
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        {
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            var yy = y - 21
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            var xx = x - 2
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            if (image_angle == 90 || image_angle == 270)
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            {
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                yy = y
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                xx = x
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            }
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            var shot_big = instance_create_depth(xx, yy, -10000, obj_arcade_bullet_big)
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            shot_big.direction = image_angle + 90
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            shot_big.image_angle = image_angle
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            is_charged = false
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        }
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    }
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}
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if is_charging
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{
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    if (!audio_is_playing(snd_chargeshot_charge))
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    {
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        charge_sound = audio_play_sound(snd_chargeshot_charge, 1, 1)
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        audio_sound_gain(charge_sound, 0.6, 0)
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        audio_sound_pitch(charge_sound, 0.5)
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    }
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    if (charge_time > 0)
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        charge_time -= 1
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    else if (!is_charged)
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    {
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        var ready_sound = audio_play_sound(snd_undertale_flash, 1, 0)
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        audio_sound_gain(ready_sound, 0.5, 0)
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        instance_create_depth(x, y, (depth - 1), obj_arcade_charged)
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        charged_overlay_alpha = 1
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        is_charged = true
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        audio_sound_gain(charge_sound, 0, 500)
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    }
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}
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else
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{
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    audio_stop_sound(charge_sound)
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    is_charged = false
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}
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if audio_is_playing(charge_sound)
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{
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    var pitch_original = audio_sound_get_pitch(charge_sound)
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    if (pitch_original < 0.99)
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        audio_sound_pitch(charge_sound, (1 - 0.5 * charge_percentage))
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    else
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        audio_sound_pitch(charge_sound, 1)
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}
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if (charged_overlay_alpha > 0)
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    charged_overlay_alpha -= 0.1
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if is_dashing
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{
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    var ghost = instance_create_depth(x, y, depth, obj_dash_ghost)
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    ghost.sprite_index = sprite_index
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    ghost.image_speed = 0
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    arc_hsp = move_x_dash * dash_speed
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    arc_vsp = move_y_dash * dash_speed
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    dash_timer--
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    if (dash_timer <= 0)
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        is_dashing = false
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}
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else
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    dash_timer = dash_distance
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if ((abs(arc_hsp) + abs(arc_hsp)) == 0)
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{
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    if keyboard_multicheck_pressed(1)
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        dash_buffered = true
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    if (keyboard_multicheck_released(1) && dash_buffered == true)
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        dash_buffered = false
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}
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if ((keyboard_multicheck_pressed(1) || dash_buffered) && can_dash == true && (abs(arc_hsp) + abs(arc_vsp)) != 0)
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{
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    audio_play_sound(snd_yellow_soul_dash, 1, 0)
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    dash_overlay = 1.1
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    move_x_dash = sign(arc_hsp)
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    move_y_dash = sign(arc_vsp)
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    is_dashing = true
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    dash_buffered = false
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    can_dash = false
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}
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if ((!can_dash) && (!is_dashing))
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{
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    if (dash_delay > 0)
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        dash_delay--
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    else
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    {
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        dash_delay = dash_delay_max
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        can_dash = true
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    }
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}
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if (keyboard_multicheck_released(1) && is_dashing)
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    is_dashing = false
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if (arc_hsp > 0)
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    sprite_index = spr_arcade_mew_right
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else if (arc_hsp < 0)
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    sprite_index = spr_arcade_mew_left
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else
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    sprite_index = spr_arcade_mew
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if arc_hurt
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{
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    if (arc_blink_time > 0)
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        arc_blink_time--
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    else
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    {
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        if (image_alpha == 1)
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            image_alpha = 0.5
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        else
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            image_alpha = 1
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        arc_blink_time = 5
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    }
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    if (arc_hurt_time > 0)
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        arc_hurt_time--
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    else
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    {
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        arc_hurt = false
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        arc_hurt_time = 30
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        arc_blink_time = 0
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    }
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}
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x += arc_hsp
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x = clamp(x, x_min, x_max)
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y += arc_vsp
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y = clamp(y, y_min, y_max)