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gml_Object_obj_arcade_mew_Alarm_1

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1
instance_destroy();
2
instance_deactivate_all(true);
3
instance_activate_object(obj_pl);
4
instance_activate_object(global.party_member);
5
instance_activate_object(obj_controller);
6
instance_activate_object(obj_radio);
7
instance_activate_object(obj_arcade_controller);
8
obj_arcade_controller.arcade_game_over = true;
9
var game_over_sound = choose(469, 470, 471);
10
audio_play_sound(game_over_sound, 1, 0);
11
audio_stop_sound(mus_mew);
12
audio_stop_sound(mus_mew_boss);