| 1 | instance_destroy(); |
| 2 | instance_deactivate_all(true); |
| 3 | instance_activate_object(obj_pl); |
| 4 | instance_activate_object(global.party_member); |
| 5 | instance_activate_object(obj_controller); |
| 6 | instance_activate_object(obj_radio); |
| 7 | instance_activate_object(obj_arcade_controller); |
| 8 | obj_arcade_controller.arcade_game_over = true; |
| 9 | var game_over_sound = choose(469, 470, 471); |
| 10 | audio_play_sound(game_over_sound, 1, 0); |
| 11 | audio_stop_sound(mus_mew); |
| 12 | audio_stop_sound(mus_mew_boss); |