1 | instance_destroy(); |
2 | instance_deactivate_all(true); |
3 | instance_activate_object(obj_pl); |
4 | instance_activate_object(global.party_member); |
5 | instance_activate_object(obj_controller); |
6 | instance_activate_object(obj_radio); |
7 | instance_activate_object(obj_arcade_controller); |
8 | obj_arcade_controller.arcade_game_over = true; |
9 | var game_over_sound = choose(469, 470, 471); |
10 | audio_play_sound(game_over_sound, 1, 0); |
11 | audio_stop_sound(mus_mew); |
12 | audio_stop_sound(mus_mew_boss); |