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gml_Object_obj_attack_mooch_coin_bag_controller_Alarm_0

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var battle_box = obj_dialogue_box_battle_transformation_any
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var point_x = battle_box.x + (lengthdir_x(75, coin_dir_offset))
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var point_y = battle_box.y + (lengthdir_y(75, coin_dir_offset))
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coin[coin_current] = instance_create_depth(point_x, point_y, -999999, obj_attack_mooch_coin_bag_coin)
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coin_dir_offset += coin_dir_inc
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coin_current += 1
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coin_number -= 1
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if (coin_number == 0)
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{
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    alarm[1] = 15
alarm[1]

var battle_box = obj_dialogue_box_battle_transformation_any var point_x = battle_box.x + (lengthdir_x(85, coin_bag_offset)) var point_y = battle_box.y + (lengthdir_y(85, coin_bag_offset)) var coin_bag = instance_create_depth(point_x, point_y, -1000000, obj_attack_mooch_coin_bag) for (var i = 0; i < array_length(coin); i++) coin_bag.coin[i] = coin[i] alarm[2] = coin_offset_time * 2 + 20
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    return;
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}
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else
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    alarm[0] = coin_offset_time
alarm[0]

var battle_box = obj_dialogue_box_battle_transformation_any var point_x = battle_box.x + (lengthdir_x(75, coin_dir_offset)) var point_y = battle_box.y + (lengthdir_y(75, coin_dir_offset)) coin[coin_current] = instance_create_depth(point_x, point_y, -999999, obj_attack_mooch_coin_bag_coin) coin_dir_offset += coin_dir_inc coin_current += 1 coin_number -= 1 if (coin_number == 0) { alarm[1] = 15 return; } else alarm[0] = coin_offset_time