1 |
if live_call() |
2 |
return global.live_result; |
3 |
counter_current = 0 |
4 |
counter_timer = 0 |
5 |
depth = -500 |
6 |
spawner_list = ds_list_create() |
7 |
ds_list_add(spawner_list, 1592) |
8 |
ds_list_add(spawner_list, 873) |
9 |
ds_list_add(spawner_list, 2596) |
10 |
ds_list_add(spawner_list, 1350) |
11 |
ds_list_add(spawner_list, 985) |
12 |
spawner_list_original = ds_list_create() |
13 |
ds_list_copy(spawner_list_original, spawner_list) |
14 |
alarm[0] = 30alarm[0]if live_call()
return global.live_result;
var random_number = irandom_range(0, (ds_list_size(spawner_list) - 1))
var attack_instance = ds_list_find_value(spawner_list, random_number)
ds_list_delete(spawner_list, random_number)
instance_create(0, 0, attack_instance)
if ds_list_empty(spawner_list)
ds_list_copy(spawner_list, spawner_list_original) |
15 |
scr_enable_battle_box_surface() |
16 |
alarm[1] = 1200alarm[1]if live_call()
return global.live_result;
if (!unavoidable_attack)
{
soul_can_hurt = true
ds_list_empty(spawner_list)
ds_list_add(spawner_list, 1339)
unavoidable_attack = true
alarm[1] = 600
}
else
{
unavoidable_attack = false
alarm[1] = 1
} |
17 |
soul_shake = false |
18 |
soul_can_hurt = false |
19 |
fade_out = false |
20 |
draw_alpha = 0 |
21 |
stage = 1 |
22 |
scene = -2 |
23 |
cutscene_timer = 0 |
24 |
fade_out_alpha = 0 |
25 |
unavoidable_attack = false |