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gml_Object_obj_battle_enemy_attack_axis_energy_ball_boss_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("axis", "void", "void")
2
image_index = 0
3
image_alpha = 0
4
direction = 0
5
speed = 7.5
6
audio_play_sound(snd_undertale_swoosh, 1, 0)
7
x_scale_modif = 0
8
x_scale_inc = 0.5
9
x_scale_modif_size = 0.05