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gml_Object_obj_battle_enemy_attack_cactony_needle_top_generator_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("cactony a", "cactony b", "cactony c")
2
image_speed = 0
3
image_index = 0
4
box = 3154
5
y_speed = 5
6
animate_alarm = 30
7
attack_alarm = 10
8
end_alarm = 45
9
fire_count = 0
10
fire_max = 10
11
animate_state = 0
12
anim_in_speed = 0.1
13
anim_out_speed = 0.2
14
anim_min = 0.4
15
anim_max = 1
16
in_box = false