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gml_Object_obj_battle_enemy_attack_ceroba_fire_circle_fireball_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("ceroba", "void", "void")
2
state = 0
3
can_move = false
4
attack_distance = 80
5
attack_distance_max = attack_distance + 32
6
attack_dir = 90
7
attack_target_x = obj_heart_battle_fighting_parent.x
8
attack_target_y = obj_heart_battle_fighting_parent.y
9
bullet_speed = 6
10
bullet_spawner = -4
11
homing_speed = 0
12
image_alpha = 0